We tested Ghostwire Tokyo, a video game about hunting ghosts in the Japanese capital.

Caracasa Kozo is a supernatural creature from Japanese folklore whose appearance is unforgettable. This spirit belonging to the family youkai, looks like an umbrella with a large eye, hanging tongue and a single leg on which he jumps forward. This is the creature we meet in Ghostwire Tokyo, similar to this ghost hunting game available from March 22 on Playstation 5 and PC: it’s more fun than scary, it has a catchy feature, but above all, it has flaws.

As the name suggests, Ghostwire Tokyo takes place in the Japanese capital. It could even rightly be called “Ghostwire Shibuya” because much of the adventure takes place in this trendy area: its crowded intersection – one of the iconic places of modern Japan – is the starting point for adventures. During the introductory video, the area is enveloped in a mysterious fog, upon contact with which the inhabitants disappear, leaving only their clothes on the ground. Akiko owes her salvation to the spirit of a man nicknamed KK, who takes over her body. This parasite eventually turns into a powerful companion who gives the young man supernatural powers.

Unique atmosphere

Once at the helm of Akiko, we share his first-person vision and hear the voice of KK, who throws us on the heels of the one who orchestrated the disaster. Our first joys lie in a stroll through a Tokyo that doesn’t look like a postcard at all: the area to be explored turns out to be confusing and littered with garbage cans, bloodstains or discarded clothes, and the few buildings we can visit are equally inhospitable, lit by dim neon lights. lamps.

Parked cars, suitcases on the ground, abandoned strollers... Walking through this terrifying Tokyo is a unique experience.

The overcrowded city seems even more oppressive now that it is empty. Attention to the smallest detail, from store shelves to construction site signage, enhances the immersion in this modern, haunted and damn photogenic Tokyo. We enjoy discovering a dirty “love hotel” hidden between two buildings, praying in front of the statue of Jizo, the Buddha who accompanies the dead, to increase our abilities, or collecting a unique item in a narrow alley.

Skillful storytelling is also evident in several side quests, some of which are based on local tales and legends. Others are closer to history and tell of the gray areas of modern Japan, such as a mission involving an old woman being tormented by a greedy owner.

The side quest offers us an invasion of the house of a man who lives in the middle of his waste.

recurring fights

However, such youkai One-legged umbrella, Tango Gameworks game is in constant imbalance. Exploration suffers from an interface that gives us heading as if we had turned on the GPS. The game is also so fearful that we get lost that blue clouds representing souls to propitiate are scattered all over the place to ensure that any potential detour is rewarded.

The experience suffers more from its combat system. Hero magical powers that require a pretty gesture from a character are generally fun. But the range of skills is quickly limited. As for the encounters, they quickly become unsurprising: first, the monsters identify themselves by activating the character’s sixth sense, which distinguishes them from afar, then their artificial intelligence is as weak as their life bar.

This message about which button to press to clear the portal or collect souls appears on the screen hundreds of times.  The interface is sometimes very intrusive.

Add to that scattered ammo that rarely goes out of order, and consumables that allow you to restore life, and after hours of play, routine quickly sets in. to kill us.

After all, we’ve often wondered why a creator-founded studio resident Evil, Shinji Mikami, treats us so gently this time. Atypical finds and a keen sense of painful detail are punished by the ubiquitous help and use of hackneyed action game formulas. That leave that funny impression Ghostwire Tokyo just jumps.

The player has magical attacks related to wind, fire and water.  He also has a bow and talismans in his bag.

Pixel Overview:

We liked:

  • night, rainy and foggy atmosphere of Tokyo, whose inhabitants have evaporated;
  • bizarre and amazing paranormal stories;
  • Japanese studio that skillfully uses Japanese folklore and Tokyo urban legends.

We liked less:

  • plentiful ammo, life regeneration food scattered all over the place, and very predictable enemies;
  • actions that are often repeated during the adventure;
  • the screen is saturated with directions that constantly tell us what to do and where to go.

This is more for you if:

  • you dream of visiting (or seeing) Tokyo again;
  • you are invincible in Japanese culture;
  • are you tired ofancient ring and you are looking for a game without fuss.

This is not for you if:

  • Are you a fan of dynamic shooting games?
  • you are looking for a spiritual successor resident Evil ;
  • you, like almost everyone, do not have a PS5 and you do not have a PC.

Pixel note:

13,000 night steps / 20,000 spirits caught thanks to our Katashiro.

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