Blizzard Introduces Ping System In Overwatch 2 – Overwatch

Overwatch 2 will offer a ping system that will be available from the first PvP closed beta on April 26th. Blizzard presents this in more detail in an article just published on the official website. Find it without further delay below!

Overwatch 2 has a long-awaited feature: the marking system! If we add this comfort option, it’s because we want to improve the player experience and include our community in our development strategy. Find out what inspired this new feature, our goals and an overview of the Overwatch 2 tagging system!

The tagging system is based on a value that the entire Overwatch team holds dear: every vote counts. This is an important principle of Blizzard, and the developers wanted to bring it to life in the game.

“We wanted to create a system that could improve voice communication by providing other ways for players to communicate information to their team,” said system designer Gavin Winter. The main goal was to facilitate the exchange of views by providing them with a means to visually interpret their discussions. It was also a way to make sure that every vote counts: even players who aren’t too fond of audio chat could communicate easily. »

To do this, the marking system, in particular, allows you to display information transmitted by voice in the game. All you need to do is press a special button to activate contextual marking, the nature of which will depend on the element in view. For example, if you’re playing Tracer and tagging an opponent’s Reaper, your teammates will hear your hero tell them the position of that character.

Adam Poole, lead designer, explains: “This communicates more precisely, more clearly and more clearly than shouting “Behind, Reaper!” or “Reaper, Reaper, Reaper!”. In his opinion, it is absolutely necessary to turn to the community to create the most functional context markers.

Take the case of the Reaper, a character who tends to disappear in the blink of an eye. When you mark the Reaper in your field of vision, your hero will indicate his position. But if you lose sight of it, your marker will report its last known location. This change also occurs if your opponent uses certain abilities such as Path of Shadows or Phantasmal Form.

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Winter explains what this will look like in the game: “Your marker will remain “attached” to your opponent while it is visible, but will display its last known position when it is not. » The marker changes depending on the abilities of the heroes. Sombra’s Transformer, Doomfist’s Meteor Strike, Moira’s Vicissitude, and Tracer’s Recall are some of the abilities that can clear the meter from their owner. This feature is designed to perfectly adapt this system to Overwatch’s fast-paced gameplay.

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However, indicating the active position of the enemy to your teammates is only one of the possibilities provided by this new marking system. Holding down the dedicated button will open a menu where you can let your allies know if you are attacking, defending, need help, etc. The system also includes a unique set of interactions that act as responses to your teammates’ markers. team. If you use the communication menu to tell your team to regroup or that you need healing, a marker will appear above your hero. Your teammates can then respond to your marker to let you know if they are with you or where to find allied support characters.

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We will continue to improve this system using data from beta testing and post-release. Our goal is to create an ever-evolving feature that fits perfectly into Overwatch’s gameplay and culture.

“We hope this will help reduce toxicity,” Winter says. If you find that someone is abusing tags, you can either turn them off completely or hide that particular player’s tags. We’ve built very strong abuse protection that we’ll tweak as needed, but first and foremost we want to see what works best in the eyes of the community. »

It should not be forgotten that the labeling system is not yet complete. There are several different teams involved in its development, and it’s important for us to know what works and what doesn’t, and for players to tell us about the improvements they envision.

We can’t wait to tell you more about PvP in Overwatch 2!

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