Sony, The Witcher, Tencent… business news of the week

business news Sony, The Witcher, Tencent… business news of the week

Sales data, studio buyouts, financials, developer transfer window, investments… if you’re interested in these topics, you’ve come to the right place. We bring you an update on the business news of the past week.


  • Sony buys Haven Studios
  • CD Projekt and Epic Games are collaborating on the upcoming The Witcher
  • Tencent Games: Record turnover in 2021 ahead of Sony, Microsoft and Nintendo
  • Briefly in business news of the week

Sony buys Haven Studios

Haven joins the PlayStation Studios family. Sony already invested in the studio, led by Jade Raymond, when it was founded last year, while ordering a new PlayStation-exclusive franchise from it. So this relationship goes (already) to the next step: “We’ve been impressed with the studio’s growth and progress”, said Hermen Hulst, head of PlayStation Studios.

Haven, based in Montreal, currently has about 60 employees, mostly veterans who have worked at Ubisoft, Electronic Arts or Google alongside Jade Raymond. Known as a producer (Assassin’s Creed, Watch Dogs, Splinter Cell Blacklist…), the Canadian ran Studio Stadia between 2019 and 2021 before embarking on this new adventure.

Now we know that new AAA license in preparation at Haven is a service game “with an ever-changing world of freedom, passion and enthusiasm to keep gamers entertained for years to come”. Following the takeover of Bungie in late January, Sony announced its goal of releasing 10 utility games by March 2026.

Press Release Jade Raymond

A year ago this month, Haven Studios embarked on an adventure with a small team but big ambitions. Our goal was to create a studio that would allow us to make the games we always wanted to make, the games we really wanted to play!

We have made incredible progress in such a short time thanks to our dedicated team and their exceptional efforts. At Haven, we have created a culture of kindness, flexibility and the courage to let your creativity run wild. Our first PlayStation franchise offers an AAA multiplayer experience with an ever-evolving world built on freedom, passion and enthusiasm to keep players entertained for years to come.

Today, the Haven team begins a new phase of their adventure by joining the PlayStation Studios family. Working with Hermen, Connie Booth and the entire PlayStation team last year was a career highlight. SIE is a true supporter who fully understands what the creative process is and what makes an AAA hit. They gave us carte blanche to make our bold project come true and make our dreams come true. Therefore, we are pleased to take this opportunity to strengthen our partnership.

As an internal SIE studio, we will have the opportunity to collaborate with some of the most famous development teams in the world, including studios such as Guerrilla, Naughty Dog, Media Molecule or Insomniac Games, the creators of the games that inspired us. ever since gamers and developers. We look forward to learning from these world-renowned studios, as well as from the outstanding creative, technical and marketing teams whose experience will enable us to create even more amazing games for players.

Many thanks to the entire Haven team. This year has been one of the most productive in my entire career. We look forward to sharing more with players around the world. We are just getting started in what is sure to be a wonderful adventure spanning multiple generations.

CD Projekt and Epic Games are collaborating on the upcoming The Witcher

Sony, The Witcher, Tencent... business news of the week

CD Projekt has announced that The Witcher’s next big game is currently in development. It will mean Start “A New Saga for the Franchise”but also a technology partnership with Epic Games. Indeed, this new opus will be based on the brand new Unreal Engine 5 developed by Tim Sweeney’s company. Therefore, the Polish studio is abandoning its own REDengine engine, which has been used since The Witcher 2 (2011). A choice that should save development time and resources, as CTO Pavel Zavodny explains:

It is vital for CD PROJEKT RED to get a technical direction for our upcoming game as soon as possible; in the past, we have spent a lot of resources and energy developing and adapting REDengine for each new release of the game. This collaboration is so exciting because it will improve development expectations and efficiency, as well as give us access to state-of-the-art development tools. I can’t wait to see the amazing games we will create with Unreal Engine 5! Pavel Zavodny, technical director.

Epic developed Unreal Engine 5 to enable developers to create dynamic open worlds on an unprecedented scale and level of fidelity. We are honored to have the opportunity to partner with CD PROJEKT RED to push the boundaries of interactive storytelling and gameplay together, an effort that will benefit the developer community for years to come. Tim Sweeney, CEO of Epic Games.

In its press release, CD Projekt reminds that REDengine will obviously always be used to develop Cyberpunk 2077 expansions. Finally, the studio clarified that its partnership with Epic Games does not mean that the next The Witcher will be exclusive to Epic Games. Shop.

Tencent Games: Record turnover in 2021 ahead of Sony, Microsoft and Nintendo

Sony, The Witcher, Tencent... business news of the week

Tencent introduced its financial results for 2021. It is only through its activities in the field of video games that the Chinese giant has achieved a whopping turnover of 25 billion euros, even higher than in 2020 (21.6 billion euros). That’s enough to surpass any other player in the video game industry, be it PlayStation (€22.5 billion), Xbox (€14.8 billion), Nintendo (€13.9 billion) or even its Chinese rival NetEase Games (12. 4 billion euros).

Tencent Games growth in 2021 can be explained increase in revenue in overseas markets (outside of China). They grew by 31% and reached 6.4 billion euros, or 26% of the total turnover, while the company’s goal was to reach 50%. League of Legends, PUBG Mobile, Valorant, Brawl Stars and Clash of Clans are mentioned as key international players.

Among international mobile games, we have developed 5 of the top 10 games by daily active users. The League of Legends anime series Arcane topped the Netflix English TV series chart a week after its release. The League of Legends World Championship cemented its lead as the most watched esports tournament ever, with a record 74 million viewers at the final. Press release from Tencent.

In China, Tencent’s gaming revenue grew 6% despite local government measures to block the release of new games and reduce play time for minors. Spending by underage players is only 1.5% of total income.. Honor of Kings is still the main source of revenue, but Tencent also cites the performance of League of Legends: Wild Rift and Fight of The Golden Spatula, a local adaptation of Teamfight Tactics.

Finally, it should be noted that the Tencent Group as a whole achieved a turnover of 80 billion euros and a net profit of 32 billion euros in 2021. The firm notably owns the multi-service WeChat app, which has over one billion users in China.

Briefly in business news of the week

  • France chartsSELL presented the best physical sales in France for the week of March 7-13. The top two spots in the top 5 are Gran Turismo 7 (PS5 and PS4 versions), followed by Pokémon Legends Arceus, Mario Kart 8 Deluxe, and Mario Party Superstars.
  • Game pass – On the occasion of GDC 2022 Microsoft disclosed a few statistics about Game Pass. For example, according to a US firm, subscribers spend more money (+50%) than non-subscribers. All the details in our special article.
  • Xbox xFFF – Xbox is now the official partner of the French men’s and women’s national football teams. This partnership will, among other things, lead to the launch of Xbox FC, a program aimed at increasing FFF support for amateur football by upgrading the infrastructure of several clubs in France.
  • ”’Netflix”’ — The streaming giant has announced the acquisition of Boss Fight Entertainment, best known for its free-to-play mobile game Dungeon Boss. This is the studio’s third acquisition in six months, after Next Games and Night School Studio.
  • ”’ID@Xbox”’. Since the launch of the program in 2013, independent developers have earned more than $2.5 billion in royalties.
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